home *** CD-ROM | disk | FTP | other *** search
-
-
-
- SSSSPPPPHHHHRRRROOOOTTTTMMMMAAAATTTTRRRRIIIIXXXX((((3333LLLL)))) SSSSPPPPHHHHRRRROOOOTTTTMMMMAAAATTTTRRRRIIIIXXXX((((3333LLLL))))
-
-
-
- NNNNAAAAMMMMEEEE
- sssspppphhhhrrrroooottttmmmmaaaattttrrrriiiixxxx - orient spheres
-
- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ####iiiinnnncccclllluuuuddddeeee <<<<ggggllll////sssspppphhhheeeerrrreeee....hhhh>>>>
-
- vvvvooooiiiidddd sssspppphhhhrrrroooottttmmmmaaaattttrrrriiiixxxx((((mmmmaaaatttt))))
- MMMMaaaattttrrrriiiixxxx mmmmaaaatttt;;;;
-
- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m_a_t the rotation matrix to specify the orientation of the sphere
-
-
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- sssspppphhhhrrrroooottttmmmmaaaattttrrrriiiixxxx specifies the rotation matrix sssspppphhhhddddrrrraaaawwww uses for displaying
- spheres with a fixed orientation when the sphere attribute, SSSSPPPPHHHH____OOOORRRRIIIIEEEENNNNTTTT,
- is TRUE. The orientation of the sphere is applied by the Sphere Library
- before any scaling for radius or translation to the location sent to
- sssspppphhhhddddrrrraaaawwww. The matrix provided must be a pure rotation matrix or the
- results will be unpredictable. When SSSSPPPPHHHH____OOOORRRRIIIIEEEENNNNTTTT is TRUE, the Sphere
- Library assumes uniform scaling; the effects of nonuniform scaling are
- undefined.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- libsphere, sphmode, sphobj, sphdraw, sphgnpolys, sphfree
-
- NNNNOOOOTTTTEEEE
- sssspppphhhhrrrroooottttmmmmaaaattttrrrriiiixxxx can be used to reduce lighting effects when rotating objects
- that contain spheres. It can also be used on a VGX, in combination with
- the accumulation buffer, to antialias spheres. For performance, when
- SSSSPPPPHHHH____OOOORRRRIIIIEEEENNNNTTTT is TRUE, use the SSSSPPPPHHHH____HHHHEEEEMMMMIIII attribute to draw only the front-
- facing half of the sphere.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 1111
-
-
-
-